Documentation for Setting up an OpenGL project using Apple Xcode has been updated for Xcode 4.2.5.
I got an email earlier this afternoon from someone seeking help on the topic and promptly updated it to go along with Xcode’s new interface. I’ve also added new sample code from a texture project I did at the university to help adequately test the set up.
Side note: I was not aware how high the doc was on google search results!
Shaggy and I drafted this guide to setting up your OpenGL development environment in Apple Xcode for cs470 (Introduction to Computer Graphics) at WVU. It follows you through installing Xcode and including the relevant frameworks for creating a stock C++ OpenGL project. Shaggy formatted it in DocBook and I think the result is pretty sexy. Try it out for yourself!
View the tutorial here: opengl-in-xcode