Setting Up An OpenGL Project Using Apple Xcode

This entry was posted by on Monday, 31 August, 2009 at

OpenGL

Shaggy and I drafted this guide to setting up your OpenGL development environment in Apple Xcode for cs470 (Introduction to Computer Graphics) at WVU.  It follows you through installing Xcode and including the relevant frameworks for creating a stock C++ OpenGL project.  Shaggy formatted it in DocBook and I think the result is pretty sexy.  Try it out for yourself!

View the tutorial here: opengl-in-xcode

One Response to “Setting Up An OpenGL Project Using Apple Xcode”

  1. http://peopleareducks.com/opengl-in-xcode/xml/ if you want to see the DocBook source document. Contains a makefile too.


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